![]() ![]() But if he can't be killed, a 5/6 flyer does a ton of damage. ![]() He also dies to a lot of black removal so can be dealt with by your opponent. He's strong but exiling three creatures is a lot and you will only be able to recur him a couple times typically. Skaab Ruinator is just the right power level for this too. Dread Return is great because if it gets dredged the flashback can be triggered - really nice later in the game when crab, mystic and imp can all be sacrificed for a big nasty finisher. Once you get cards in the yard, that powers delve cards (black/blue have a ton - Tasigur is custom build for this deck) and it can power graveyard recursion. Essentially, it's a control shell with things like Stinkweed Imp, Hedron Crab, Dakra Mystic, Darkblast, lots of card draw ( Frantic Search rocks here like super hard) and some removal. It might not translate to higher power environments though. I've been experimenting with a self-mill dredge mechanic that is working pretty well.
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